The client gives no answer about weapon enchants (reads fail), as it sometimes does.
The buffs on the player, in the order the game lists them.
Action slot (1-12 for the main bar) -> the spell on it.
The spell the player is casting now.
Spell ID -> when its cooldown started (game clock) and how long it lasts.
Inventory slot (16 main hand, 17 off hand) -> the temporary enchant on it.
The player's health in percent.
In combat the game hides the player's health (and mana): the reads come back empty.
How many enemies around fight the player (nameplate1, nameplate2...).
party1, party2... in this order.
The debuffs on the player.
The race: its ID (4 Night Elf) and the client's race file name.
The reagent named in a spell's tooltip.
Every spell that exists in the test, learned or not.
Totem slot (fire 1, earth 2, water 3, air 4) -> the totem standing in it.
Spells that cannot be cast right now (no rage, no mana).
In combat the game hides the auras: the list comes back empty.